Role Playing Game by Role Playing Game
Author:Role Playing Game
Language: eng
Format: epub
Published: 0101-01-01T00:00:00+00:00
COMBAT ACTIONS
INITIATIVE ACTIONS
TYPE
EFFECT
Delay
Free
You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time you must act or lose your turn.
Ready
Full
Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
TM
Regroup
Half
+5 to your initiative total.
C H A R A C T E R R E C O R D S H E E T
ATTACK ACTIONS
TYPE
EFFECT
Standard attack
Half
None; uses 1 shot.
Autofire
Full
Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s Defense, another volley hits; uses 3 shots per volley.
CAMPAIGN
Burst (narrow)
Half
-3 attack; +2 damage; uses 3 shots.
Burst (wide)
Half
+1 attack; uses 3 shots.
Coup de grace
Full
Helpless target must make a Fortitude save (DC 10 + damage done) or die.
EXPERIENCE POINTS
Cover fire
Full
Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for one round; uses 5 shots.
Disarm
Half
Make an opposed attack roll; if you win, your target is disarmed.
GEAR PICKS
RESOURCE POINTS
Feint
Half
Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not add his Dexterity modifier to Defense when you attack him next.
Grapple
Half
Special (see Spycraft Espionage Handbook, page 172).
Refresh
Full
If you are the target of no attacks this round, you may spend one action die at the end of the round to recover the result in vitality points, or 2 wounds.
Strafe attack
Full
Target a number of adjacent squares up to half the ammo in your firearm and make an attack OPERATION GEAR
with a –2 penalty per square beyond the first; all targets hit suffers the same damage; uses 2 shots per targeted square.
ITEM
WT.
ITEM
WT.
Strike object
Half
Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire
Full
One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round; uses 5 shots.
Taunt
Half
Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must attack you with his next action.
Trip
Half
Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity; if you succeed, your target is prone.
MOVEMENT ACTIONS
TYPE
EFFECT
Standard move
Half
Move your Speed in feet.
Charge
Full
+2 attack, –2 Defense for 1 round.
Run
Full
Move 4x your Speed in feet.
Total defense
Full
+4 dodge bonus to Defense for 1 round.
Withdraw
Full
Move 2x your Speed in feet away from combat.
OTHER ACTIONS
TYPE
EFFECT
Aim ranged weapon
Half
+1 bonus to next attack.
Brace firearm
Half
+2 bonus to next attack.
FEATS AND SPECIAL ABILITIES
NAME
EFFECT
PERSONAL BELONGINGS
ITEM
WT.
ITEM
WT.
LANGUAGES
LANGUAGE
NATIVE
LANGUAGE
NATIVE
□
□
CARRYING CAPACITY
□
□
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
□
□
□
□
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
Equals max heavy load
Equals 2x max heavy load Equals 5x max heavy load
□
□
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